Research on flying animation system driven by data 數(shù)據(jù)驅(qū)動的飛行動畫設(shè)計與實現(xiàn)
This is the most primitive of the animation systems 這是用得最多的動畫圖元系統(tǒng)。
The skeletal animation system looks perfect doesn ' t it 此時,你也許會說骨胳動畫系統(tǒng)看起來不是很完美的嗎?
Vb video animation system 視頻動畫系統(tǒng)
The following figure highlights the main drawback of the skeletal animation system 圖中加亮部分的將會顯示出骨胳動畫系統(tǒng)的主要缺點。
Skeletal animation system consists of a series of bones which are hierarchical in nature 骨胳動畫系統(tǒng)由一系列與自然層次相符的骨頭組成的。
Let ' s study about the drawbacks of skeletal animation system with the help of some images 現(xiàn)在,就讓我們在一些圖片的幫助下研究骨胳動畫系統(tǒng)的缺點。
Characters - advanced facial animation system delivers the most sophisticated in - game characters ever seen 人物-先進的臉部動畫系統(tǒng)提供最先進的游戲人物沒有見過
3d game developers are realizing that skeletal animation system is very versatile for both programmers as well as artists ( actually more for the artists ) 3d游戲開發(fā)者正在認識到骨胳動畫系統(tǒng)對象美工及程序員而言都是一個好東西。
Validation and test proved that the designs presented above are validate , and the interactive system and animation system are up to the standard of real - time 最后,完成整個系統(tǒng)的設(shè)計實現(xiàn),通過驗證和測試證明了以上設(shè)計完全可行,交互系統(tǒng)和動畫系統(tǒng)均達到實時性指標。