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monolith soft造句

例句與造句

  1. Also in contrast to earlier Monolith Soft titles was the lack of lengthy cutscenes, which could not be incorporated into the game with the DS'limited hardware.
  2. Together with Monolith Soft, tri-Crescendo started working on " Baten Kaitos : Eternal Wings and the Lost Ocean "; Namco provided the financial backing.
  3. After premature end of the " Xenosaga " series, Monolith Soft began developing " Xenoblade Chronicles ", initially intended to be an original title.
  4. Despite being known for their role-playing games, Monolith Soft developed an action-adventure game called " Disaster : Day of Crisis " for the Wii.
  5. According to Takahashi, the " " Xeno " " designation was more along the lines of a symbol, calling back to the previous works of Monolith Soft.
  6. It's difficult to find monolith soft in a sentence. 用monolith soft造句挺難的
  7. The game was developed by Monolith Soft and published by Namco for the PlayStation 2 on July 6, 2006, in Japan and on August 29, 2006, in North America.
  8. A majority of Monolith Soft's staff are former employees of Square Co ., who transferred to the new company shortly after the creation of " Chrono Cross ".
  9. The group typically had more than one project simultaneously in production, with emphasis on maintaining the " F-Zero " series with Xenoblade Chronicles " series with Monolith Soft.
  10. Shortly after the American release of " Episode II ", Monolith Soft announced that the main " Xenosaga " series would be stopped at " Episode III ".
  11. Working within deliberate restrictions and moving away from the previous cutscene-heavy style of " Xenogears ", Monolith Soft worked hard to make the game a balance between gameplay and story.
  12. Noguchi also provided additional details about Monolith Soft's Tokyo staff, noting that the company consisted of roughly 100 employees ( at the time ), most of whom were game creators and developers.
  13. ""'Xenoblade Chronicles " "', known in Japan as, is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii.
  14. Noguchi shared that, although the game was an entirely new property, its development leveraged Monolith Soft's previous experience developing role-playing games, including series such as " Xenosaga ".
  15. First announced in October 2007, " Soma Bringer " was the first portable title to be fully developed by Monolith Soft, and the first released by the studio since their acquisition by Nintendo.
  16. is a role-playing video game for the PlayStation 2 and the second title in the " Xenosaga " series, created by Namco and developed by its subsidiary at the time, Monolith Soft.
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