monolith soft造句
例句與造句
- Also in contrast to earlier Monolith Soft titles was the lack of lengthy cutscenes, which could not be incorporated into the game with the DS'limited hardware.
- Together with Monolith Soft, tri-Crescendo started working on " Baten Kaitos : Eternal Wings and the Lost Ocean "; Namco provided the financial backing.
- After premature end of the " Xenosaga " series, Monolith Soft began developing " Xenoblade Chronicles ", initially intended to be an original title.
- Despite being known for their role-playing games, Monolith Soft developed an action-adventure game called " Disaster : Day of Crisis " for the Wii.
- According to Takahashi, the " " Xeno " " designation was more along the lines of a symbol, calling back to the previous works of Monolith Soft.
- It's difficult to find monolith soft in a sentence. 用monolith soft造句挺難的
- The game was developed by Monolith Soft and published by Namco for the PlayStation 2 on July 6, 2006, in Japan and on August 29, 2006, in North America.
- A majority of Monolith Soft's staff are former employees of Square Co ., who transferred to the new company shortly after the creation of " Chrono Cross ".
- The group typically had more than one project simultaneously in production, with emphasis on maintaining the " F-Zero " series with Xenoblade Chronicles " series with Monolith Soft.
- Shortly after the American release of " Episode II ", Monolith Soft announced that the main " Xenosaga " series would be stopped at " Episode III ".
- Working within deliberate restrictions and moving away from the previous cutscene-heavy style of " Xenogears ", Monolith Soft worked hard to make the game a balance between gameplay and story.
- Noguchi also provided additional details about Monolith Soft's Tokyo staff, noting that the company consisted of roughly 100 employees ( at the time ), most of whom were game creators and developers.
- ""'Xenoblade Chronicles " "', known in Japan as, is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii.
- Noguchi shared that, although the game was an entirely new property, its development leveraged Monolith Soft's previous experience developing role-playing games, including series such as " Xenosaga ".
- First announced in October 2007, " Soma Bringer " was the first portable title to be fully developed by Monolith Soft, and the first released by the studio since their acquisition by Nintendo.
- is a role-playing video game for the PlayStation 2 and the second title in the " Xenosaga " series, created by Namco and developed by its subsidiary at the time, Monolith Soft.