The paper mentions the design of three - dimensional graphics modeling in the mine such as shaft , laneway , and equipment of transport and mining . human - computer interaction and viewpoint rambling in the demo system are realized so that the simulating staff may look at circumstances from different viewpoint and positions . under the precondition of limited resources holding , the contradiction between the fidelity of image display and real - time feature of system interaction process is better resolved with using of display list and model culling technology 論文中采用了opengl圖形庫的基本繪圖函數(shù)進行三維圖形的模型設計,并詳細給出了立井、拱形巷道、梯形巷道以及工作面支架和井底運輸巷道設備的三維圖形設計方法;并著重分析人機交互與視點漫游功能的技術在系統(tǒng)中的實現(xiàn);在占用有限資源的前提下,為了提高場景實時顯示速度,論文中采用顯示列表和模型淘汰等技術,并編制出了一個虛擬礦井實例。