l-system造句
例句與造句
- Application of l - system in plant simulation
系統(tǒng)在植物形態(tài)模擬中的應用 - L - system graphics modeling with single symbol variation
系統(tǒng)的圖形建模 - Individual plant is modeled with parametric and random context sensitive l - system
單株植物的造型則是采用上下文有關的帶參數(shù)的隨機l系統(tǒng)。 - We design a complier of parametric and random context sensitive l - system to simulate the development of plants and interpret the rules that decide the way plants grow . we also extend the l - system with the environment factor
我們?yōu)槟M植物生長而編寫了l系統(tǒng)編譯器來實現(xiàn)可定義規(guī)則的植物造型,并把隨機因子和環(huán)境參數(shù)擴充到l系統(tǒng)中。 - In this thesis , our research work mainly focuses on the following four aspects : 1 , studying and perfecting the generation algorithms of plant modeling , building three - dimensional plant model on the basis of studying current algorithms of plant modeling , combining iterated function system and l - system , we brought forward the random binary three - dimensional recursive model
本文的主要工作內容集中在以下四方面: 1 、研究并改進植物建模算法,生成三維的植物模型在研究目前植物建模常用算法的基礎上,結合迭代函數(shù)系統(tǒng)法( ifs )和l系統(tǒng)法提出了樹木類植物的隨機二叉三維遞歸模型。 - It's difficult to find l-system in a sentence. 用l-system造句挺難的
- In chapter 4 : the main methods of fractal simulation of the configuration of plants are analyzed and the difficulties in them are pointed out . then a simplified algorithm of l - system based on vrml is put forward . the detailed methods by which vrml interact with java are discussed
第四章闡述了植物形態(tài)結構分形模擬的主要方法,指出其中的難點;接著提出了基于vrml的遞歸分形算法;然后論述vrml和java結合的途徑和具體步驟,并通過遞歸分形算法生成了若干種具有交互性的三維分形植物的實例,應用到了虛擬場景中去。 - By using the simplified algorithm of l - system , examples of interactive 3d fractal trees are generated and applied in the virtual scene . in chapter 5 : the architecture and the environment of exploitation of the system are introduced . the web database is connected
第五章介紹了系統(tǒng)的體系結構及開發(fā)運行環(huán)境,進行了web數(shù)據(jù)庫的連接和vrml 、 applet與asp集成;接著分析了系統(tǒng)的整體框架,介紹了系統(tǒng)的登錄和注冊的頁面,然后介紹了系統(tǒng)軟件的六個功能模塊,并給出了具體實現(xiàn)。 - I apply the modified double - iterated modeling algorithm to realize the three - dimension tree model successfully based on l - system with ips . to realize the terrain model , i expound the improved diamond - square algorithm in light of fractal interpolation and use it to model cloud , two - dimension texture terrain surface and three - dimension terrain
基于l系統(tǒng)以及迭代函數(shù)系統(tǒng)的特性提出了改進的三維樹木模型雙迭代生成算法來實現(xiàn)三維樹木模型的模擬,而在三維地貌模型的模擬中,提出了改進的基于分形插值的diamond - square算法實現(xiàn)了云團、二維紋理地表、三維地形等模型。