nibris造句
例句與造句
- Nibris'official website, which had not been updated since its announcement of appearing at GDC 2008, closed in February 2010.
- From 2007 onward, Nibris drew criticism from various websites and blogs for the lack of playable demos, trailers, or even screenshots of the game in action.
- Antolski stated that " Nibris always was better in promoting than making anything . " As such, Nibris did not appear at E3 2009, and the game silently missed the projected Autumn 2009 release date.
- Antolski stated that " Nibris always was better in promoting than making anything . " As such, Nibris did not appear at E3 2009, and the game silently missed the projected Autumn 2009 release date.
- In October Nibris itself transformed into a coordinator for the European Center of Games, ceasing game development permanently, and remaining staff and projects were also reported to have been handed over to Bloober Team, another game developer.
- It's difficult to find nibris in a sentence. 用nibris造句挺難的
- On April 5, N-Europe reported that Arkadiusz Reikowski, one of the game's music composers, released some of his unfinished work to the public and confirmed that " Sadness " had been abandoned by Nibris and was no longer in the works.
- In May 2009, N-Europe interviewed Adam Artur Antolski, an ex-Nibris employee and scriptwriter for " Sadness, " who revealed that the game's delays were caused by prolonged dispute over the game design, which led to constant failures to meet deadlines.
- Speculation that " Sadness " was vaporware intensified following a number of events, particularly the announcement that Frontline Studios was no longer working on the project ( citing " artistic differences " ) and the game's delay to 2009 . Several announcements that were made by Nibris were also never realized, such as a new trailer by late 2007 or an appearance at the 2008 Game Developer's Conference.
- Destructoid chose to stop covering " Sadness " following the delay, doubting the game's existence and citing the lack of proof outside of concept art and " fancy talk . " Joystiq labeled " Sadness " as both a " comedy of errors " and a " public embarrassment . " Fog Studios, Nibris'marketing partner, responded to the accusations on vaporware on at least two occasions, once in June 2008 and again in September 2009, insisting that " Sadness " development was still underway, but was in need of a publisher.