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nibris造句

例句與造句

  1. Nibris'official website, which had not been updated since its announcement of appearing at GDC 2008, closed in February 2010.
  2. From 2007 onward, Nibris drew criticism from various websites and blogs for the lack of playable demos, trailers, or even screenshots of the game in action.
  3. Antolski stated that " Nibris always was better in promoting than making anything . " As such, Nibris did not appear at E3 2009, and the game silently missed the projected Autumn 2009 release date.
  4. Antolski stated that " Nibris always was better in promoting than making anything . " As such, Nibris did not appear at E3 2009, and the game silently missed the projected Autumn 2009 release date.
  5. In October Nibris itself transformed into a coordinator for the European Center of Games, ceasing game development permanently, and remaining staff and projects were also reported to have been handed over to Bloober Team, another game developer.
  6. It's difficult to find nibris in a sentence. 用nibris造句挺難的
  7. On April 5, N-Europe reported that Arkadiusz Reikowski, one of the game's music composers, released some of his unfinished work to the public and confirmed that " Sadness " had been abandoned by Nibris and was no longer in the works.
  8. In May 2009, N-Europe interviewed Adam Artur Antolski, an ex-Nibris employee and scriptwriter for " Sadness, " who revealed that the game's delays were caused by prolonged dispute over the game design, which led to constant failures to meet deadlines.
  9. Speculation that " Sadness " was vaporware intensified following a number of events, particularly the announcement that Frontline Studios was no longer working on the project ( citing " artistic differences " ) and the game's delay to 2009 . Several announcements that were made by Nibris were also never realized, such as a new trailer by late 2007 or an appearance at the 2008 Game Developer's Conference.
  10. Destructoid chose to stop covering " Sadness " following the delay, doubting the game's existence and citing the lack of proof outside of concept art and " fancy talk . " Joystiq labeled " Sadness " as both a " comedy of errors " and a " public embarrassment . " Fog Studios, Nibris'marketing partner, responded to the accusations on vaporware on at least two occasions, once in June 2008 and again in September 2009, insisting that " Sadness " development was still underway, but was in need of a publisher.

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