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  • 例句與用法
  • A view - dependent dynamic multi - resolution terrain model of tin
    的視相關(guān)動態(tài)多分辨率地形模型
  • A view - dependent method for generation of large scale terrain
    一種基于視點的大規(guī)模地形生成算法
  • The display of view - dependent 3d multi - resolution terrain model
    與視點相關(guān)的多分辨率三維地形顯示
  • A view - dependent multi - resolution terrain simplification based on adaptive quadtrees
    基于自適應(yīng)四叉樹視相關(guān)的多分辨率地形簡化
  • 2 . in this dissertation , we present an algorithm of view - dependent lod three dimension fractal trees
    提出一種基于分形迭代l system的視相關(guān)三維樹實時繪制算法。
  • In the interactive rendering process , a data block scheduling algorithm is used to realize the view - dependent paging
    在給定參數(shù)的控制下,將多分辨率數(shù)據(jù)分為內(nèi)外存兩部分。
  • In this dissertation , we present an algorithm of view - dependent continuous level of detail terrain simplification and 3d clouds rendering based - on fractal . the terrain mesh generated by using previous random mid - point displacement is usually uniform
    首次將層次細節(jié)lod技術(shù)引入到分形地形繪制中,并將該方法成功應(yīng)用于三維的云彩繪制,利用隨機函數(shù)特性模擬云彩的動畫。
  • This paper mainly discusses the following aspects : the creation method of irregular triangular network from regular grids , fast computing method of vertex normals in tins , the creation method of multiresolution terrain models and method of view - dependent real - time rendering
    本文具體研究內(nèi)容集中于基于規(guī)則格網(wǎng)的不規(guī)則三角網(wǎng)生成算法、不規(guī)則三角網(wǎng)頂點法矢量的快速計算方法、多分辨率地形模型的構(gòu)造方法和視點相關(guān)的實時繪制方法。
  • In this disseytation , we present a new algorithm of view - dependent multiresolution terrain simplification based on adaptive quadtrees . especially , we discuss these main problems in multiresolotion terrain rendering such as levels of detail mesh generation , vedex evaluating and er
    最后,將該算法應(yīng)用于dem地形模型簡化中,簡化前的地形繪制幀速率為4fps ,簡化后的地形繪制幀速率為70fps左右,在繪制圖象質(zhì)量沒有明顯退化的前提下,能滿足視覺和實時劃覽的需要。
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