So what is the problem with raytracing 那光線追蹤有什么問(wèn)題呢
You can further optimize it for your scene by excluding specific objects from raytracing 通過(guò)從光線追蹤中排除指定的對(duì)象,你能夠?yàn)槟愕膱?chǎng)景進(jìn)一步優(yōu)化。
Losr ( library for optical systems raytracing ) is a c + + framework providing essential tools to analyse performance of given optical systems 是一個(gè)c + +框架,提供了基本的工具,用于分析給定光學(xué)系統(tǒng)的性能。
Losr - losr ( library for optical systems raytracing ) is a c + + framework providing essential tools to analyse performance of given optical systems 是一個(gè)c + +框架,提供了基本的工具,用于分析給定光學(xué)系統(tǒng)的性能。
1 . basic computer realistic graphics algorithms , including illumination model , raytracing , radiosity , texture mapping and so on 所涉及到的主要算法有光照明模型、光線跟蹤算法、輻射度算法、紋理映射技術(shù)等。
Clre chose the monte carlo ? raytracing as its core render technology . the combination of raytracing and radiometry technology made clre has a high render quality Clre ( coagellightraytracingengine )是一款由本文作者自主研發(fā)的基于真實(shí)感算法的渲染器。
Clre also used a special strategy to tracing the ray that decreases the variant of monte carlo technology . at the prophase , clre introduced some ideas based on signal processing to benefit the raytracing fragment ’ s quality and performance Clre使用基于montecarlo積分技術(shù)的并行式光線追蹤作為其核心渲染算法,通過(guò)結(jié)合光線追蹤算法和輻射度算法的優(yōu)點(diǎn),達(dá)到了較高的渲染質(zhì)量。
Unfortunately , a physically - based render application is so complex and difficult to archive since the cross - domain attribute of this technology . clre ( coagel light raytracing engine ) is a personal project based by the physically - based render technology 由于真實(shí)感渲染技術(shù)是一門涉及多學(xué)科,多領(lǐng)域的綜合性科學(xué),設(shè)計(jì)一款基于真實(shí)感渲染技術(shù)的應(yīng)用軟件是一件龐大,復(fù)雜的工程。
To sum up the use of these three buttons , let ' s say that if your computer has a low computing power and if you want to use area lamps and raytracing anyway , you could find useful to set a low samples value ( like 2 . 00 ) and activate the buttons dither and / or noise in order to simulate slightly softer shadows 總結(jié)這三個(gè)按鈕的用法,我們可以得出結(jié)論:如果你的計(jì)算機(jī)主頻不高,但是你想使用區(qū)域照明和光線追蹤等特性,你最好設(shè)置一個(gè)較低的采樣值(例如2 . 00 ) ,并且激活抖動(dòng)和/或噪聲,從而簡(jiǎn)單地平滑一下陰影。