Grid is a development direction of distributed and parallel processing technology . the goal of grid is to realize share of heterogenous resources that locate all over the world , and resource management is the core technology and soul of grid . because the grid resource is distributed geographically , heterogenous inherently , autonomous , dynamic and so on , resource management in the grid environment is a very complex and challenging work whose efficiency is related to the performance of the whole system directly . moreover , in order to attract resource consumers and providers to attend the grid , their needs must be meet . all these problems can be solved by using economic principles in the management of resources in the grid . this paper goes into the researching status of this question and points out meagerness of applying various resource management techniques in using now into grid . then , this paper analyzes the economic model in grid resource management , and make out the characteristic and reason for introducing the economic model in the problem . next , this paper illustrates the existent economic model of the problem 網(wǎng)格是當前并行和分布處理技術的一個發(fā)展方向,其目標是實現(xiàn)對地理上廣泛分布的大量異構資源進行共享,資源管理是網(wǎng)格計算環(huán)境的核心和靈魂。由于資源在地理上分布、本質上異構、自治的、由不同的個人或組織擁有、有不同的存取和花費模式、負載和可用性動態(tài)變化,這些固有特性使網(wǎng)格環(huán)境下的資源管理十分復雜和具有挑戰(zhàn)性。另外,要吸引各類資源使用者和擁有者加入網(wǎng)格,就必須滿足他們各自的需求。
Chapter 2 analyzes parallel process technology ' s actuality , the requirement of real - time process , and mostly guidelines of parallel process performance . chapter 3 discusses imaging algorithm - - - - - - chirp scaling algorithm theory as well as realization of ideal point target ; and then discuss the scalar of data and operation . chapter 4 discuss the fft and distributed matrix transposing , mostly about ( 1 ) discussed how to realize parallel fft , and evaluate the preformance of parallel fft ; ( 2 ) discuss another step ' s - - - - - - matrix transposing - - - - - - realization can divided into three steps : distributing , renewedly distributing and local transposing of matrix , and then discuss the time of process in detail 第四章分別研究了cs算法中的fft變換和分布式矩陣的轉置問題,主要有: ( 1 )對cs算法中運算量最大的步驟fft變換進行了并行性的提取,并對并行fft變換的算法性能進行了評估; ( 2 )分析并研究了cs算法中另一不可或缺的步驟? ?矩陣轉置問題,提出矩陣分布、重新分布和局部轉置來實現(xiàn)矩陣轉置的并行化,并詳細分析了矩陣轉置的時間耗費問題。
It is an important part of this paper to apply the achievements obtained in performance measurement of networks binding with parallel processing technology to solve the problem of electromagnetic radiation from electric large complex objects , from which we can know the value and significance of performance measurement of networks further Oi介川。 h ‘處jm技術,把所ww的網(wǎng)絡叩b測試人im的成果應用到山人尺、 h余; 1 。 , u刪n則問題的測決山足木義的人織成部分。 ”
Taken the poyang lake region as test site , we firstly build the lod models ( including terrain and culture feature data ) based on viewpoint . secondly , we adopt active surface definition , a real - time framework , to manage the terrain data , and then apply clip texture to efficiently manage the high - resolution textures . thirdly , the parallel processing technology is used to deploy the scene database dynamically and optimize real - time simulation graphics , which result in higher fidelity and better simulation effects in the virtual scene we finally built up 首先建立基于視點的lod模型(包括地形和地物) ,然后采用活動表面定義( activesurfacedefinition )這一實時架構來管理地形數(shù)據(jù)的調度,并結合剪切紋理( cliptexture )技術對高分辨率紋理數(shù)據(jù)進行有效的管理,以及利用并行處理技術對場景數(shù)據(jù)庫進行動態(tài)調度管理和實時仿真圖形優(yōu)化處理,從而建立真實感強、仿真效果佳的大規(guī)模虛擬場景,有效地解決了這一問題。