In this thesis , we propose a new technique - spherical radiance transport maps , for rendering dynamic scene under environment illumination . this method could render soft shadow and inter - reflection for multiple dynamic objects efficiently 本文擴(kuò)展了該方法的預(yù)計(jì)算采樣思想,提出了一種新的方法一球面光輻射傳輸映射,可以應(yīng)用于包含多個(gè)動(dòng)態(tài)物體的場(chǎng)景在環(huán)境光下的實(shí)時(shí)繪制。
The mathematical formula about the dynamic object standard device used for measurement tracking precision in the factory is thorough researched in this paper , too . the entirety example calculate method used for define the parameter of the complex maths model about the dyamic object standard device is described 本論文還對(duì)跟蹤精度室內(nèi)檢測(cè)裝置- - - -動(dòng)靶標(biāo)標(biāo)準(zhǔn)裝置的數(shù)學(xué)模型進(jìn)行了較深入的研究,并將窮舉法用于確定具有復(fù)雜數(shù)學(xué)模型的動(dòng)靶標(biāo)標(biāo)準(zhǔn)裝置基本參數(shù)。
In the process of tracking , when the objects rest disappear cross , or the new objects appear between the frames in the dynamic image , the algorithm can solve it correctly to realize the proper tracking of the multi - object , what ' s more , it correctly judges whether dynamic objects wander in the tracking areas , which ensures the validity of the counting 在跟蹤過(guò)程中考慮了目標(biāo)暫時(shí)靜止、消失、交叉多種情況,并對(duì)動(dòng)態(tài)圖像中幀間出現(xiàn)新目標(biāo)進(jìn)行了正確處理,實(shí)現(xiàn)了多目標(biāo)的正確的跟蹤,進(jìn)而對(duì)運(yùn)動(dòng)目標(biāo)是否在跟蹤區(qū)域徘徊進(jìn)行判斷,保證了進(jìn)出目標(biāo)計(jì)數(shù)的正確性。
The data collection mission is important in distributed simulation systems . the data collection and fom agility problems are solved in the framework . based on the dynamic object model representation , an adaptive data logging policy is proposed in yh - fwf , which can meet the new requirements of hla distributed simulation system data collection mission 數(shù)據(jù)采集是分布仿真系統(tǒng)中的重要任務(wù), hla分布仿真系統(tǒng)的數(shù)據(jù)采集任務(wù)具有一些新的特點(diǎn),本文提出以對(duì)象模型動(dòng)態(tài)表示為基礎(chǔ),在yh - fwf框架中以可接入的方式提供數(shù)據(jù)記錄能力,很好地解決了hla仿真過(guò)程中的動(dòng)態(tài)數(shù)據(jù)采集問(wèn)題。
In allusion to characteristic of scene simulation has rigorous require and has poor reuse ability and interactive between other simulate sub - system , paper put more stress in research of real - time and interactive problem in scene based on pc , design and realize a current real - time interactive scene simulate system based on personal computer . technology involved dynamic object load based on oop , simulate based on opengl , geometrical - modeling , physical - modeling and communication 針對(duì)視景仿真對(duì)實(shí)時(shí)性的要求較高,與其它仿真子系統(tǒng)工作之間的交互性和重用性差的特點(diǎn),本文重點(diǎn)研究基于pc機(jī)的視景實(shí)時(shí)生成以及視景子系統(tǒng)間的互操作問(wèn)題,設(shè)計(jì)并實(shí)現(xiàn)了一個(gè)通用的基于pc機(jī)的視景實(shí)時(shí)互操作支撐平臺(tái)( pc - virsp ) 。