Airthmetic of video display on airborne radar in steady north direction 機載雷達正北穩(wěn)定下視頻顯示算法
A creation and display algorithm applied to building a multi - resolution meshes 一種建筑物多分辨網(wǎng)格的生成及顯示算法
A quick visible algorithm based on dynamic constructive solid geometry reconstruction 基于構(gòu)造實體幾何模型動態(tài)重構(gòu)的快速顯示算法
The genetic algorithm was used to solve the nonlinear function in the math model 然后,進行仿真試驗,仿真結(jié)果顯示算法的求解效果較好。
The result of the simulation showed that the algorithms meet with the requirement of tms320c54x , and it was possible to integrated into dsp practicably for popularizing 實驗結(jié)果顯示算法運行時間短,復(fù)雜度小,硬件要求低,滿足實用化的要求。
Abstract : in this article , we described the system design object , the plan of function module , scene organization and fast rendering algorithm in detail 文摘:本文對系統(tǒng)的總體設(shè)計目標、功能模塊的劃分、場景的組織、快速顯示算法等作了詳細的介紹。
3 . a simulation geometrical model and real - time and dynamic realistic picture creating and displaying algorithm was proposed and implemented . the quality of our realistic picture is nearly as good as the ray - trace 對數(shù)控銑削加工仿真的切削過程幾何表示及真實感圖形顯示算法進行了深入研究,提出并實現(xiàn)了一種數(shù)控銑削仿真切削過程幾何表示及真實感圖形顯示算法。
Experimental results show high robustness of the scheme to most of the digital image processes such as jpeg compression , blurring , noise addition etc . watermark attack which is taken as a most important part of watermarking system , is another key feature in this paper 仿真結(jié)果顯示算法對攻擊顯示出良好的魯棒性,如jpeg壓縮、平滑、加噪等。水印攻擊是論文研究的另一個重點。
For the needing of engineering application , we proposed and implemented some key algorithms of lathe machining simulation , such as rapid creating and displaying realistic picture , rapid converting input nc file into a kind of middle file format defined by us and a material remove algorithm 以工程實際應(yīng)用為背景,提出并實現(xiàn)了數(shù)控車削加工仿真的一些關(guān)鍵算法,包括快速真實感圖形顯示算法,快速的材料去除算法。
This system renders textile designers change all the fabric properties freely , and express ones " ideas incisively and vividly . meanwhile , this paper emphasizes the display algorithm of tightly arranged threads overlap , thread picture simulation and feather generation 其中著重介紹了紗線緊密排列,存在相互覆蓋時的顯示算法(包括同種類型的紗線相互覆蓋和不同類型的紗線相互覆蓋) ,單根紗線的平面模擬算法和生成紗線毛羽紋理的方法。